Each feature answers one customer question, and each decision below came from making that answer faster to trust.
Banking apps show what happened, but rarely what it means or what to do next. Customers see balances and transaction lists, then do the math in their heads or in a spreadsheet.
The opportunity: use the data the bank already holds to answer everyday money questions in plain language, and let people try a decision before committing to it.
The design follows one customer from confusion to a plan they can keep. The persona is Jordan M., 31: salaried, renting downtown, saving about $1,239 a month and weighing a car purchase. Jordan's line:
“I don't need a lecture. I need to know if I can do this.”
The journey runs in eight stages across three phases:
The emotional low point is stage 6, the “reality check.” The design bets that a clear “not affordable” is trusted when the levers to fix it sit right beside it.
Design principles
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The biggest changes came from critique rounds on the What-if Simulator and Spending Story.
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